A lone computer-generated figure marches forward whilst morphing through an array of architectural structures that include geodesic domes pixellated blocks and complex lattices, in this animation by multimedia studio Universal Everything (+ movie).
Matt Pyke of Universal Everything based Walking Architecture on the futuristic imaginings of 1960s architecture group Archigram, creating a vision of a city as a living organism that strides on despite its changing size and form.
As the movie starts, the figure's proportions resemble those of a human body. It gradually becomes abstracted as time goes on, transforming into different shapes that include a cluster of pixellated cubes and a striated mound.
"The language of materials and patterns seen in radical architecture transform as the nomadic city walks endlessly, adapting to the environments she encounters," said Pyke.
The title, Walking Architecture, is a reference to an Archigram project called Walking City - a concept by British architect Ron Herron for a system of nomadic robot buildings that could walk freely to wherever their resources or manufacturing capabilities were needed.
At the end of the movie the figure returns to its original form, ready to begin the transformation again.