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University of the Arts London presents 10 design and interiors projects

Dezeen School Shows: an interview series where emerging artists share their skills and an interiors project that encourages emotional attachment with material objects are included in Dezeen's latest school show by students at the University of the Arts London.

Also included is a medical building informed by glass slides used in microbiology and an Esports app where users can discover the back stories of players and teams.


University of the Arts London

Institution: University of the Arts London
School: Chelsea College of Arts
Courses: BA (Hons) Fine Arts, BA (Hons) Graphic Design Communication, BA (Hons) Interior Design, BA (Hons) Product and Furniture Design and BA (Hons) Textile Design

School statement:

"Chelsea College of Arts has a reputation for producing some of today's leading artists and designers. Our teaching focuses on material-based investigation and the creative process.

"We offer fine art, design and curating courses. At Chelsea, we look at art and design in a social, cultural and political context. We are particularly interested in the effects of globalisation. This could either be on the creative practice itself or its response to it.

"View our recent graduate's work online at the Graduate Showcase website.

"Join our online and onsite open day to learn more about Chelsea College of Arts and our courses."


Bright Brighton by Seho Park

"The project aims to revitalise New England roads to close the psychological distance between space and people, creating a space where many people can enjoy and relax.

"By changing the overall atmosphere of the space, a space is created where the residents and users who use it can undertake various projects and events. The road leading to the site, the parking lot, and the Brighton Greenway are designed to be enjoyed by those who enter and exit the space.

"This building was built based on the wood, stone and rocks that exist on site. Instead of throwing away the old covered wood and stones, new materials are recycled in this space, reducing waste and facilitating the supply of building materials."

Student: Seho Park
Course: BA (Hons) Interior Design


House of Memories by Nicole Rambla Bedwell

"House of Memories aims to recognise the emotional attachment to everyday objects as a sustainable behaviour through artistic and cultural contexts.

"In a fast-paced society filled with machines doing things 'quickly and outside the natural rhythm of life', as quoted by poet May Sarton, a forgetful behaviour is being developed within people. This makes the replacement of a product much easier.

"Together with the virtual house, House of Memories aims to reach as many people as possible to make more people remember their material memories."

Student: Nicole Rambla Bedwell
Course: BA (Hons) Interior Design


Celo Cellulae by Antoinette Onelum

"The outline of this project is centred around how lesser-known medical conditions like sickle cell disease (SCD) can be taught and be part of a larger conversation that does not exclude anyone.

"As the laboratory is the focal point of the design proposal, this part of the space is directly influenced by glass slides used in microbiology.

"Iteration defines the structures being created, which are inspired by an eleven-sided shape – the hendecagon – since it is the eleventh chromosome that is linked to SCD.

"The use of colour, pattern and translucency helped to achieve a design outcome where the user can experience the programmes spatially as well as educationally."

Student: Antoinette Onelum
Course: BA (Hons) Interior Design


Meta Museum by Nicholas Benjamin

"Meta Museum is a virtual reality space that compiles 3D scan data of art and cultural artefacts from around the world and displays them for anyone to see. This will include every Scan The World object, making its contents instantly in the millions.

"Meta Museum also takes advantage of its digital environment by implementing multiple features that would be impossible to display in a real-world space.

"This includes navigation of the space, as the space can now become non-Euclidean, allowing for efficient and creative ways to move around.

"Alongside this innovative mode of navigation, there will be three core novel features, including being able to destroy the museum artefacts, being able to scale them up and down at will, and being able to age or de-age the objects."

Student: Nicholas Benjamin
Course: BA (Hons) Interior Design


Esthesis by Sinead O'Donnell

"Esthesis, meaning sensation in Latin, is an experiential healthcare project that redefines the process of designing mental health facilities through viewing the connection between the body, mind and space as a fundamental factor in the healing process.

"This project is a proposed design intervention on the Denis Hill Unit within Bethlem Hospital, the oldest psychiatric hospital in the world.

"It has negative connotations due to previous maltreatment of patients caused by a lack of understanding of mental health conditions.

"This narrative is rewritten by creating healing experiences and using social design to introduce a community centre to the facility, aiming to overcome the stigma surrounding the conditions and the stigma surrounding the buildings themselves, as well increasing support for the community."

Student: Sinead O’Donnell
Course: BA (Hons) Interior Design


637 Years of Experience by Kacper Przybylski

"We all became a lot more distant from each other after the pandemic as we moved to a more digital world, where the physicality of meeting one another diminished.

"Przybylski had the aim to meet some of the greatest talents out there before graduating. The task was simple, meet and have a chat over coffee.

"Przybylski didn't know what to expect but quickly found it to be one of the best experiences they ever had. It was the privilege of meeting 637 Years of Experience."

Student: Kacper Przybylski
Course: BA (Hons) Graphic Design Communication


Wisper by Miguel Bobiles

"Wisper is a brand new database app dedicated to championing the rich world of gaming and Esports.

"Wisper provides Esports fans and gamers a simplistic platform where they are able to discover the back-stories of hundreds of players, teams, characters and so much more.

"Whether you're looking for the latest schedule or recent news, you can find all of it within Wisper. But beyond Esports, Wisper is the design blueprint for what databases could truly become."

Student: Miguel Bobiles
Course: BA (Hons) Graphic Design Communication


Good Days Project – 222 Poster Series by Michaela Hope

"This project is a poster series that explores what words and colours 222 people associate with a Good Day.

"Each design is based on the answers to three questions. Firstly what's one – thing  a word, object, symbol, etc – that you personally associate with a good day?

"Secondly, what's the main colour you associate with a good day? And lastly, what colour do you feel on a good day?

"Like the singer SZA, I have had 'good days on my mind'. Inspired by SZA's idyllic song, I wanted to explore and delve into the embodiment of a good day, with a particular interest in exploring the connection between colour and emotions."

Student: Michaela Hope
Course: BA (Hons) Graphic Design Communication


Hands On With Eliot W Everton by Eliot W Everton

"Hands On With Eliot W Everton is an interview series that gets hands-on with various new and emerging artists, designers and makers in their workshops and studios.

"The project aims to support emerging creatives in a competitive industry, diversifying the creative sector. It is hosted by Eliot Everton, a multi-disciplinary designer and maker specialising in jewellery, furniture and products.

"In each episode, Everton is shown a new skill or technique by the guest and learns about their specific creative discipline.

"Following the interviews, Everton uses their background in jewellery to craft a unique and tailored ring that combines their skillsets with that of the guest, in a coming together of disciplines."

Student: Eliot W. Everton
Course: BA (Hons) Product and Furniture Design


Backstage Comedy Centre by Zhuang Zhu

"How long has it been since we've heard the sound of loud laughing filling the air? Since the mass cancellation of outdoor performances in 2020, the sound of laughing dispersed from the city immediately.

"In this comedy centre, everyone is their own comedy protagonist in life, so not only is there a collective centre on the stage, but every communal area, such as the chairs and tables, can also be used for performance.

"The Backstage Comedy Centre project aims to create a spirit that can also be embodied in the public area in the future."

Student: Zhuang Zhu
Course: BA (Hons) Interior Design

Partnership content

This school show is a partnership between Dezeen and the University of the Arts London. Find out more about Dezeen partnership content here.

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