Sixteen spatial design projects by students at Lucerne School of Design, Film and Art
Dezeen School Shows: an installation that utilises cork and promotes sustainable harvesting is included in this school show by Lucerne School of Design, Film and Art.
Also included is a community centre for students and a stage design project that relies on audience interactions.
HSLU – Lucerne School of Design, Film and Art
Institution: Lucerne University of Applied Sciences and Arts
School: Lucerne School of Design, Film and Art Lucerne
Course: Bachelor Spatial Design
Tutors: Klaus Marek, Tobias Matter, Christophe Merkle, Barbara Mutzbauer, Julia Büchel, Christophe Ermi, Marie-Louise Nigg and Andreas Unteidig
School statement:
"At Spatial Design, students design spaces that have a positive influence on us humans and our environment.
"Spaces that support people in everyday situations and activities, that offer experiences and stimulate interaction, that allow people to discover new things and be amazed, in which people feel comfortable and safe.
"Interior and exterior spaces are designed for a wide range of events and environments – from multimedia exhibitions and pioneering learning and working environments to participatory urban planning.
"Spatial Design inspires the students to create spaces that are both aesthetically pleasing and offer sustainable value to society and the environment."
Pulse of Motion by Saskia Morgenegg
"The installation Pulse of Motion creates an interactive spatial experience of one's own inner rhythms and dance.
"The individual heartbeat forms the basic rhythm upon which the experience is based.
"Visitors become dancers, musicians and conductors all at the same time by simultaneously influencing and activating various sounds with their movements.
"This offers a different kind of dance experience, in which one's own movements are heard as a soundscape and felt through vibration, while the visual aspect fades into the background.
"The promotion of sensory diversity in exhibition spaces enables new ways of access and strengthens personal connections to the content."
Student: Saskia Morgenegg
Course: Bachelor Spatial Design
Tutor: Barbara Mutzbauer
Email: saskia.morgenegg[at]gmail.com
Echoes of the Past by Sarah Kull
"Echoes of The Past is an interactive VR experience that demonstrates the strengths of environmental storytelling in video games.
"Players explore a family's old home and find a time machine that teleports them back in time.
"Clues about the family's whereabouts are scattered throughout the rooms, allowing players to piece together the story of what has happened.
"The detailed scenes give an insight into the life that once took place in this house.
"This project explores the benefits of environmental storytelling for video game design; environmental storytelling is the art of telling a story through the design of the space."
Student: Sarah Kull
Course: Bachelor Spatial Design
Tutors: Christophe Merkle and Barbara Mutzbauer
Email: sarah.ipot[at]gmail.com
Panic Island by Sabrina Dorninger
"Everyday activities like shopping in an IKEA store can be severely impacted by constant anxiety.
"This is especially relevant for people who suffer from claustrophobia – situations in enclosed spaces such as elevators, restrooms or narrow passages, when combined with many other people, can be a great challenge.
"The fear of the next panic attack can severely affect their daily life.
"My Panic Island is a temporary recovery environment that provides peace and security on busy days."
Student: Sabrina Dorninger
Course: Bachelor Spatial Design
Tutors: Julia Büchel and Christophe Merkle
Email: hello[at]sabrinadorninger.ch
Reality Fusion by Nico Zeh
"Museums are home to extensive collections of artefacts that contain interesting historical stories and therefore hold potential for innovative mediation methods.
"This project – named Reality Fusion – combines traditional object presentation with modern enhancement methods in historical museums.
"The focus remains on the exhibit, but it is made spatially tangible through the integration of technology.
"The fusion of real and vir tual environments creates new ways of intensifying the experience for visitors and conveying information in a more interactive way."
Student: Nico Zeh
Course: Bachelor Spatial Design
Tutors: Barbara Mutzbauer and Tobias Matter
Email: nico.zeh[at]bluewin.ch
Mundo Pemón by Ana Lorena Lodeiros
"This VR experience is based on the legends of the Pemón people of Canaima, Venezuela.
"Users follow a voice that guides them through the rain forest, telling them about the spirits and secrets that it holds.
"This project was made in collaboration with the organisation EPOSAK, as part of an exhibition that brings a piece of Canaima to Caracas.
"The objective of this experience is to teach Venezuelans about the legends of the indigenous people of their country and provoke an interest to learn more about their cultural heritage."
Student: Ana Lorena Lodeiros
Course: Bachelor Spatial Design
Tutors: Andreas Unteidig and Christophe Merkle
Email: al.lodeiros[at]gmail.com
Welcome to the Friendzone by Karolina Pelaez
"This light installation for the Schwing und Stampf music festival stands as a tribute to technology and aims to foster social bonds through purposeful festival environments.
"Campfire conversations stand apart from any others in today's world.
"They are primal, personal and deeply meaningful.
"While creating a digital campfire can never truly replace the essence of a real one, it offers a more sustainable alternative, especially in festival settings where protecting nature is crucial.
"Merging the timeless ritual of gathering around a fire with modern innovation invites admirers to interact with each other and form new friendships in the festival friend zone."
Student: Karolina Pelaez
Course: Bachelor Spatial Design
Tutors: Barbara Mutzbauer and Christophe Erni
Email: karolina.pelaez[at]gmx.ch
TOP – Towards Other Perspectives by Julian Gander
"When it comes to experiencing landscapes, the journey is often just as important as the actual destination and therefore shapes our perception and interpretation of the landscape.
"In TOP, the alpine landscape is brought to life through a virtual chairlift ride.
"The vertical movement of the ascent is reflected in the depicted landscape.
"The virtual reality experience conveys in an experience-oriented way how flora and fauna are also shifting upwards due to climate change, thus enabling a new view of the landscape."
Student: Julian Gander
Course: Bachelor Spatial Design
Tutors: Tobias Matter and Marie-Louise Nigg
Email: hi[at]juliangander.ch
Can the room acoustics be heard by the eyes? by Julia Stöckli
"On average, employees spend a third of their time at work.
"Over 50 per cent of people surveyed stated that they were affected by acoustic distractions at work.
"Not only does acoustic perception affect us, but visual perception also contributes to spatial orientation — the eye 'listens'.
"Visual stimuli with natural content can minimise stress and contribute to cognitive relaxation, so structures from nature were translated into a design language.
"The acoustic elements developed from this can be optimally implemented not only as space-dividing elements in workspaces but also as ceiling or wall elements in other spatial scenarios."
Student: Julia Stöckli
Course: Bachelor Spatial Design
Tutor: Barbara Mutzbauer
Email: info[at]julia-stoeckli.ch
Eingang zur Oase by Jacqueline Balosetti
"The Mmehr leben foundation aims to realize the 'oase.kleinbasel' project by 2027.
"The goal is to create a place that welcomes families with terminally ill children and offers them a respite from their challenging daily lives.
"This bachelor's thesis contributes to the spatial design of the entrance area and its visualisation.
"The perspective of children, gathered through workshops, is crucial here.
"Spatial planning was visualised using augmented reality to ensure clarity for all stakeholders involved at this early stage."
Student: Jacqueline Balosetti
Course: Bachelor Spatial Design
Tutors: Andreas Unteidig and Tobias Matter
Email: jacqueline.balosetti[at]gmail.com
Zwischen Körper und Raum by Giannina Camenzind
"Atopic dermatitis, a chronic skin disease, is a daily burden for those affected, who experience symptoms such as itching, dry, flaky skin and eczema.
"It also presents them with mental challenges.
"The project Zwischen Körper und Raum aims to make the process of coping and dealing with atopic dermatitis tangible through an interactive experience.
"Visitors are literally placed in the shoes of a person with atopic dermatitis in order to gain a deep understanding of the physical and emotional challenges."
Student: Giannina Camenzind
Course: Bachelor Spatial Design
Tutors: Klaus Marek and Barbara Mutzbauer
Email: giannina.camenzind[at]gmail.com
Experience the Cork – Family by Vitra! by Fabienne Noemi Mätzener
"Jasper Morrison's Cork Family finds its place in this world.
"Morrison's design strives to create a connection between humans and nature – the material cork takes centre stage and embodies not only ecological value but also sustainability, as the raw material is harvested without harming the tree.
"The installation is intended to bring a new appreciation for design materials to life.
"As a spatial designer, the approach aims to harmoniously combine three elements: physical, digital and social.
"The interactive experience allows visitors to better understand the harvesting process of cork bark in an abstract way."
Student: Fabienne Noemi Mätzener
Course: Bachelor Spatial Design
Tutor: Barbara Mutzbauer
Email: fabmaet[at]gmail.com
Modulearn by Danja Bader
"Learning is a constant process that is associated with ups and downs.
"Based on an existing classroom, the room concept Modulearn is designed to support pupils in this process.
"Modular room elements can be used to create different zones that restructure the room according to the needs of learners and teachers.
"The flexible room elements and walls allow learning media to be placed in a new context depending on the spatial situation.
"The project is intended to offer pupils the opportunity to choose between different media in order to achieve their learning goals with curiosity and enjoyment."
Student: Danja Bader
Course: Bachelor Spatial Design
Tutors: Tobias Matter and Andreas Unteidig
Email: baderdanja1608[at]gmail.com
Theater Als Abstraktes Traumbild by Alejandra Rodriguez
"Stage design in theatre significantly contributes to the plot of the show.
"By reducing interior design to light, abstract shapes and colours, it's possible to focus on the essentials of a storyline.
"This also allows the audience to interpret the plot independently and continue to envision the scenes in their minds.
"For a play named Supergute Tage, an abstract stage design was conceived to emphasise the relationships between the characters."
Student: Alejandra Rodriguez
Course: Bachelor Spatial Design
Tutor: Barbara Mutzbauer and Klaus Marek
Email: acrodriguez[at]bluewin.ch
Serenitopia: A Journey to Inner Peace by Alena Weber
"In today's society, we often don't take enough time to relax in our everyday lives.
"We are constantly exposed to sensory overload and rarely have the opportunity to pause and calm down.
"The sensory installation Serenitopia: A Journey to Inner Peace aims to create a soothing sensory atmosphere and convey feelings of inner peace and relaxation through perception.
"It invites visitors to briefly leave the stresses of everyday life behind and simply be in the moment."
Student: Alena Weber
Course: Bachelor Spatial Design
Tutor: Klaus Marek Andreas Unteidig
Email: alena.weber[at]hotmail.com
Studio 742 by Alina Lutz
"Viscosistadt has potential – located between the community centre and the newly developed residential and business district, the former industrial site is of central importance for Emmen.
"However, one important element is missing in Viscosistadt: social activity.
"Studio 742 is the answer to this need – a public space with indoor and outdoor areas designed as a meeting place for students, but also open to the Emmen population.
"Its location in the pedestrian flow and ground level accessibility are decisive advantages.
"The vision is to create a hub for social activities and thereby enhance the quality of life in Viscosistadt."
Student: Alina Lutz
Course: Bachelor Spatial Design
Tutor: Klaus Marek
Email: alinalutz[at]gmx.ch
Futuristic Stage Design by Noemi Scheitlin
"The interaction between visual elements, music and audience is becoming increasingly important at music festivals.
"Modern stage designs are almost as crucial as the music itself because they create a comprehensive experience.
"For a psytrance event, a stage design was developed that makes the audience a part of the action while dancing.
"The dancers merge with the visuals, which tell a story of a journey through a surreal world.
"With each door opening into a new elemental epoch, the world tells its own story of creation."
Student: Noemi Scheitlin
Course: Bachelor Spatial Design
Tutors: Christophe Merkle and Andreas Unteidig
Email: noemi.scheitlin[at]gmx.ch
Partnership content
This school show is a partnership between Dezeen and Lucerne School of Design, Film and Art. Find out more about Dezeen partnership content here.